最近没事玩了下手游,由于太穷没有钱买挂机卡,于是自己手动写了个挂机脚本,用起来非常稳定,非常NICE,总体来说实现简单功能非常简单,就只是需要点点点即可
脚本内容基本是以下内容,可以自动修理装备,购买药水,以及跑位到怪点打怪,最新增加了自动保存不锈钢和经验加成装备到仓库的功能
源文件如下:
//SetScreenScale 960,540,1 // 屏幕缩放,不是这个比例的请去掉注释 //以下配置可能不同模拟器或者电脑需要重新取色 Dim bloodPixelColor = "0E27BB" //血条固定位置颜色(GetPixelColor(200, 45)) Dim bluePixelColor = "6B5A29" //魔条固定位置颜色(GetPixelColor(120, 60)) Dim autoButtoColor = "9EF0F8" //挂机按钮位置颜色(GetPixelColor(930, 260)) //以下配置不用修改 Dim packBloodPng = "Attachment:blood.png|Attachment:top.png" //背包高级|顶级药水颜色) Dim destroyTabPng = "Attachment:drop_brown.png|Attachment:drop_green.png|Attachment:drop_green2.png" //摧毁标签 Dim dropItemPng = "Attachment:molao2.png|Attachment:xlb.png|Attachment:jianlao2.png" //摧毁物品{魔牢卷|小喇叭|监牢卷} Dim stonePng = "Attachment:xls.png|Attachment:dzs.png|Attachment:szs.png" //保存仓库物品{洗练石|锻造石|神铸石} Dim arriveAtPng = "Attachment:s4.png|Attachment:d3.png|Attachment:sd2.png|Attachment:sd2_2.png|Attachment:sd3.png" //跑位目的地小地图 Dim checkTransferPng = "Attachment:s3.png|Attachment:sd1.png" Dim scrollPng = "Attachment:go_back.png" //回城卷 Dim ghostScrollGreen = "Attachment:ghost_scroll_green.png" //鬼城回城卷颜色 Dim saveTabPng = "Attachment:save.png|Attachment:save1.png" //保存标签 Dim packEmptyPng = "Attachment:empty_pack.png" //空背包格子 Dim cityPng = "Attachment:lcd_city.png" //理查登小地图 Dim otherCityPng = "Attachment:fel_city.png" //菲尔拉小地图 Dim transferPng = "Attachment:lcd_transfer.png" //传送点小地图 Dim ringPng = "Attachment:ring.png" //装备戒指图标 Dim orangePng = "Attachment:orange.png" //橙装色块 Dim purplePng = "Attachment:purple.png" //紫装色块 Dim bluePng = "Attachment:blue.png" //蓝装色块 Dim greenPng = "Attachment:green.png" //绿装色块 Dim whitePng = "Attachment:white.png" //白装色块 //以下可控制一些功能开启和关闭 Dim isMonthCard,isPick,isPosition,isSave,isSave2,isPackUp,isSell,bloodNum,arriveAt isMonthCard = CInt(ReadUIConfig("isMonthCard")) //月卡用户 isPick = CInt(ReadUIConfig("isPick")) //捡取物品 isPosition = CInt(ReadUIConfig("isPosition")) //跑位 isSave = CInt(ReadUIConfig("isSave")) //保存石头、不锈钢和经验装 isSave2 = CInt(ReadUIConfig("isSave2")) //保存橙装 isPackUp = CInt(ReadUIConfig("isPackUp")) //清理药水 isSell = CInt(ReadUIConfig("isSell")) //售卖垃圾 bloodNum = CInt(ReadUIConfig("bloodNum")) //保留药水数量(格) arriveAt = CInt(ReadUIConfig("arriveAt")) //0是S4,1是D3,2是SD2,3是SD2三怪点 //加血 Function AddBlood(bloodPixelColor) Dim bloodColor bloodColor = GetPixelColor(200, 45) If bloodColor <> bloodPixelColor Then Tap 660, 430 TracePrint GetNetworkTime()&" 当前血量不足,正在加血!" End If Delay 500 End Function //加魔 Function AddBlue(bluePixelColor) Dim blueColor blueColor = GetPixelColor(120, 60) If blueColor <> bluePixelColor Then Tap 660, 500 TracePrint GetNetworkTime()&" 当前魔力不足,正在加魔!" Delay 500 End If End Function //比对物品 Function ComparisonItem(packColor, comparisonItemColorArray) Dim num = 0 For Each comparisonItemColor In comparisonItemColorArray If packColor = comparisonItemColor Then num = num + 1 Exit For End If Next ComparisonItem = num End Function //物品和摧毁标签坐标 Function FindPoint(ItemPng, packX1, packY1, packX2, packY2, offsetColor) Dim intX, intY, index index = FindPic(packX1, packY1, packX2, packY2, ItemPng, "222222", 0, offsetColor, intX, intY) FindPoint = Array(intX, intY) End Function //查找特殊物品名字坐标 Function LookWord(word, packX1, packY1, packX2, packY2, colorRange, offsetColor) Dim ret,str,intX,intY ret = SetDict(0, "Attachment:dm_soft.txt") If ret = 0 Then TracePrint GetNetworkTime()&" 特殊物品库创建失败..." End If UseDict (0) FindStr packX1, packY1, packX2, packY2, word, colorRange, offsetColor, intX, intY LookWord = Array(intX, intY) End Function //扫描背包药水并删除多余药水 Function ScanPack(packBloodPng, destroyTabPng, bloodNum) Dim i, n, k, v, l, packItemPoint, destroyPoint, space_x, space_y Dim pack_x = 439 Dim pack_y = 155 Dim t = 0 For i = 0 To 4 n = i * 69 For k = 0 To 4 v = k * 73 space_x = (pack_x + v) - 30 space_y = (pack_y + n) - 30 packItemPoint = FindPoint(packBloodPng, space_x, space_y, space_x + 60, space_y + 60, 0.6) If packItemPoint(0) > -1 Then t = t + 1 If t > bloodnum Then Tap packItemPoint(0), packItemPoint(1) //打开 Delay 300 //Tap 630, 170 //摧毁 destroyPoint = FindPoint(destroyTabPng, 590, 100, 930, 300, 0.6) If destroyPoint(0) > -1 Then Tap destroyPoint(0), destroyPoint(1) //摧毁 Delay 300 Tap 560, 340 //确认 TracePrint GetNetworkTime()&" 成功删除药水..." Else Tap 900, 290 //找不到摧毁坐标随便点关闭 TracePrint GetNetworkTime()&" 无法找到摧毁药水标签" End If End If End If Next Next scanPack = t End Function //查找鬼城回城卷 Function FindGhostScroll(scrollPng, ghostScrollGreen) Dim i, n, k, v, l, space_x, space_y, packItemPoint, ghostScrollColor, flag Dim pack_x = 410 Dim pack_y = 120 For i = 0 To 4 n = i * 69 For k = 0 To 4 v = k * 73 space_x = pack_x + v space_y = pack_y + n packItemPoint = FindPoint(scrollPng, space_x, space_y, space_x + 60, space_y + 60, 0.7) If packItemPoint(0) > -1 Then Tap packItemPoint(0), packItemPoint(1) Delay 500 ghostScrollColor = FindPoint(ghostScrollGreen, 430, 140, 480, 180, 0.8) Tap 900, 290 //随便点关闭 Delay 500 If ghostScrollColor(0) > -1 Then TracePrint GetNetworkTime()&" 找到鬼城回城卷,跳出循环..." flag = 1 Exit For End If End If Next If flag = 1 Then Exit For End If Next FindGhostScroll = packItemPoint End Function //打开仓库扫描背包要存储的物品 Function ScanInventory(stonePng, saveTabPng, packBloodPng, scrollPng, isSave2, ringPng, orangePng, purplePng, bluePng, greenPng, whitePng) //首先存储各种石头 Dim i, n, k, v, l, itemPoint, packItemPoint, space_x, space_y, susItemPoint, expItemPoint, saveTabPoint, flag For i = 1 To 8 itemPoint = FindPoint(stonePng, 120, 120, 470, 455, 0.7) If itemPoint(0) > -1 Then TracePrint GetNetworkTime()&" 已找到石头,即将存入仓库..." Tap itemPoint(0), itemPoint(1) Delay 500 saveTabPoint = FindPoint(saveTabPng, 360, 270, 600, 455, 0.7) If saveTabPoint(0) > -1 Then Tap saveTabPoint(0), saveTabPoint(1) Else Tap 900, 290 //找不到存入标签随便点关闭 End If Else Exit For End If Delay 500 Next //逐个武器检查,最多检查前25个 Dim pack_x = 120 Dim pack_y = 125 Dim keepItemPng = packBloodPng&"|Attachment:magic.png|"&scrollPng For i = 0 To 4 n = i * 69 For k = 0 To 4 v = k * 73 space_x = pack_x + v space_y = pack_y + n packItemPoint = FindPoint(keepItemPng, space_x, space_y, space_x + 60, space_y + 60, 0.6) If packItemPoint(0) > -1 Then TracePrint GetNetworkTime()&" 所有物品检查完毕,准备关闭仓库..." flag = 1 Exit For Else Dim ringPoint, point_offset_x, point_offset_y TracePrint GetNetworkTime()&" 准备打开武器,查看武器属性..." Tap space_x + 30, space_y + 30 Delay 300 //先检查是不是戒指,是戒指后面整体增加横向偏移 ringPoint = FindPoint(ringPng, 115, 65, 190, 135, 0.7) If ringPoint(0) > -1 Then TracePrint GetNetworkTime()&" 当前装备可能是戒指,重新设置存入按钮偏移量..." point_offset_x = 120 Else point_offset_x = 0 End If //如果开启保存特色装备优先检测 If isSave2 = 1 Then Dim specialPng, specialPoint specialPng = orangePng If ReadUIConfig("purple") Then specialPng = specialPng&"|"&purplePng End If If ReadUIConfig("blue") Then specialPng = specialPng&"|"&bluePng End If If ReadUIConfig("green") Then specialPng = specialPng&"|"&greenPng End If If ReadUIConfig("white") Then specialPng = specialPng&"|"&whitePng End If specialPoint = FindPoint(specialPng, 555+point_offset_x, 65, 620+point_offset_x, 105, 0.9) If specialPoint(0) > -1 Then TracePrint GetNetworkTime()&" 当前物品为保存装备,准备入库..." saveTabPoint = FindPoint(saveTabPng, 600+point_offset_x, 345, 720+point_offset_x, 495, 0.6) If saveTabPoint(0) > -1 Then Tap saveTabPoint(0), saveTabPoint(1) Else TracePrint GetNetworkTime()&" 找不到存入标签..." Tap 900, 290 //找不到存入标签随便点关闭 End If Goto save_done //跳转到循环到当前循环尾 End If End If TouchDown 500+point_offset_x, 440, 1 TouchMove 500+point_offset_x, 70, 1, 300 TouchUp 1 Delay 300 susItemPoint = LookWord("不锈钢", 490+point_offset_x, 330, 590+point_offset_x, 500, "8ca6b8-444444", 0.7) expItemPoint = LookWord("经验装", 490+point_offset_x, 330, 720+point_offset_x, 500, "aecae0-555555", 0.7) If susItemPoint(0) > -1 Or expItemPoint(0) > -1 Then TracePrint GetNetworkTime()&" 找到特殊装备,正在存入仓库..." saveTabPoint = FindPoint(saveTabPng, 600+point_offset_x, 345, 720+point_offset_x, 495, 0.8) If saveTabPoint(0) > -1 Then Tap saveTabPoint(0), saveTabPoint(1) Else Tap 900, 290 //找不到存入标签随便点关闭 End If Else Tap 900, 290 //不是特殊物品随便点关闭 End If Rem save_done Delay 500 End If Next If flag = 1 Then Exit For End If Next Tap 510, 480 //整理仓库 Delay 2000 End Function //修理售卖装备 Function RepairEquipment(packBloodPng, scrollPng, isSell) Dim screen1_color, screen2_color Tap 890, 75 //点击小地图 Delay 1000 Tap 275, 365 //理查登药店 Delay 500 Tap 900, 290 //随便点关闭大地图 Do While true screen1_color = GetPixelColor(250, 150) Delay 2000 screen2_color = GetPixelColor(250, 150) If screen1_color = screen2_color Then TracePrint GetNetworkTime()&" 已经到药店开始处理装备!" Exit Do End If Loop Tap 740, 340 //打开药店 Delay 1000 //出售武器 If isSell = 1 Then Tap 815, 200 //切换出售标签卡 Delay 500 Dim num, packColor, packItemPoint Dim keepItemPng = packBloodPng&"|Attachment:magic.png|"&scrollPng For num = 1 To 25 packItemPoint = FindPoint(keepItemPng, 130, 125, 175, 170, 0.6) //如果第一格是保留物品时跳出 If packItemPoint(0) > -1 Then TracePrint GetNetworkTime()&" 已售完所有装备, 现在准备去买药水..." Exit For End If Tap 150, 150 // 选中第一个武器 Delay 500 Tap 630, 480 //点击出售按钮 Delay 500 Next End If //修理武器 Tap 820, 260 //切换到修理标签卡 Delay 500 Tap 700, 480 //点击一键修理装备 Delay 2000 Tap 900, 290 //随便点关闭商店 Delay 500 Tap 870, 200 //打开背包 Delay 1000 Tap 710, 485 //整理背包 Delay 4000 Tap 900, 290 //随便点关闭背包 Delay 500 End Function //买药 Function BuyBlood(bloodNum, liquidNum) Dim buy_num Tap 740, 340 //打开药店 Delay 1000 buy_num = bloodNum - liquidNum //购买 *99瓶高级药水 For i = 1 To buy_num Tap 225, 310 //选择高级生命药水 Delay 500 Tap 640, 375 //选择数量 Delay 500 Tap 445, 180 //选择9 Delay 500 Tap 445, 180 //再次选择9 Delay 500 Tap 530, 350 //确认 Delay 500 Tap 630, 480 //购买 Delay 500 Next Tap 900, 290 //随便点关闭药店 End Function //沙漠4传送点附近5怪点 Function s4() Tap 555, 285 //s4 Delay 500 Tap 560, 340 //确认 Delay 10000 TracePrint GetNetworkTime()&" 传送成功,准备跑到杀怪地点..." Tap 890, 75 //点击小地图 Delay 1000 Tap 350, 240 //s4指定位置 Delay 500 Tap 900, 290 //随便点关闭大地图 Delay 500 End Function //地下3层左下角4怪点 Function d3() //选择位置跑位开始 Tap 400, 255 //废墟3 Delay 500 Tap 560, 340 //确认 Delay 10000 TracePrint GetNetworkTime()&" 传送成功,准备跑到杀怪地点..." Tap 890, 75 //点击小地图 Delay 1000 Tap 140, 470 //切换世界地图 Delay 500 Tap 440, 340 //诅咒之地 Delay 500 Tap 395, 235 //地下城1层 Delay 500 Tap 265, 440 //地下城2层 Delay 500 Tap 200, 225 //地下城3层 Delay 500 Tap 250, 420 //地下城3层指定位置 Delay 500 Tap 900, 290 //随便点关闭大地图 Delay 500 End Function //神殿2层高台 Function sd2(stepPoint, useScroll, checkTransferPng) Dim screen1_color, screen2_color, transferPoint If useScroll <> 1 Then Tap 510, 330 //鬼城 Delay 500 Tap 560, 340 //确认 End If Delay 10000 TracePrint GetNetworkTime()&" 传送成功,准备跑到杀怪地点..." //先跑神殿门口 Tap 890, 75 //点击小地图 Delay 1000 Tap 140, 470 //切换世界地图 Delay 500 Tap 400, 280 //古代战场 Delay 500 Tap 505, 365 //神殿门口 Delay 500 Tap 900, 290 //随便点关闭大地图 Do While true screen1_color = GetPixelColor(250, 150) Delay 3000 screen2_color = GetPixelColor(250, 150) transferPoint = FindPoint(checkTransferPng, 815, 30, 950, 120, 0.8) If screen1_color = screen2_color And transferPoint(0) > -1 Then TracePrint GetNetworkTime()&" 跑位成功,成功跑位到神殿门口!" Exit Do End If Loop //拖动进去神殿 TouchDown 140, 425, 1 TouchMove 255, 570, 1, 4000 TouchUp 1 Delay 5000 Tap 890, 75 //点击小地图 Delay 500 Tap 345, 250 //神殿2层 Delay 500 If stepPoint = 4 Then Tap 350, 110 //神殿2高台 Else Tap 395, 135 //神殿2右上侧三怪点 End If Delay 500 Tap 900, 290 //随便点关闭大地图 Delay 500 End Function //神殿3层三怪 Function sd3(useScroll, checkTransferPng) Dim screen1_color, screen2_color, transferPoint If useScroll <> 1 Then Tap 510, 330 //鬼城 Delay 500 Tap 560, 340 //确认 End If Delay 10000 TracePrint GetNetworkTime()&" 传送成功,准备跑到杀怪地点..." //先跑神殿门口 Tap 890, 75 //点击小地图 Delay 1000 Tap 140, 470 //切换世界地图 Delay 500 Tap 400, 280 //古代战场 Delay 500 Tap 505, 365 //神殿门口 Delay 500 Tap 900, 290 //随便点关闭大地图 Do While true screen1_color = GetPixelColor(250, 150) Delay 3000 screen2_color = GetPixelColor(250, 150) transferPoint = FindPoint(checkTransferPng, 815, 30, 950, 120, 0.8) If screen1_color = screen2_color And transferPoint(0) > -1 Then TracePrint GetNetworkTime()&" 跑位成功,成功跑位到神殿门口!" Exit Do End If Loop //拖动进去神殿 TouchDown 140, 425, 1 TouchMove 255, 570, 1, 4000 TouchUp 1 Delay 5000 Tap 890, 75 //点击小地图 Delay 500 Tap 345, 250 //神殿2层 Delay 500 Tap 325, 480 //神殿3层 Delay 500 Tap 375, 140 //神殿3层大祭坛左上角 Delay 500 Tap 900, 290 //随便点关闭大地图 Delay 500 End Function //铁路1四怪 Function tl1(stepPoint) End Function //理查登跑位 Function Position(transferPng, arriveAt, arriveAtPng, useScroll, go_ghost_city_scroll) Dim screen1_color, screen2_color, screen3_color, screen4_color, transferPoint, arriveAtPoint //跑到理查登传送点 If useScroll = 1 Then Tap 870, 200 //打开背包 Delay 1000 Tap go_ghost_city_scroll(0), go_ghost_city_scroll(1) //打开鬼城卷 Delay 500 Tap 545, 395 //使用鬼城卷 Else Tap 890, 75 //点击小地图 Delay 1000 Tap 455, 170 //跑到理查登传送点 Delay 500 Tap 900, 290 //随便点关闭大地图 Do While true screen1_color = GetPixelColor(250, 150) Delay 3000 screen2_color = GetPixelColor(250, 150) transferPoint = FindPoint(transferPng, 815, 30, 950, 120, 0.8) If screen1_color = screen2_color And transferPoint(0) > -1 Then TracePrint GetNetworkTime()&" 跑位成功,准备传送到指定地点!" Exit Do End If Loop TouchDown 140, 420, 1 TouchMove 110, 420, 1, 300 TouchUp 1 Delay 1000 End If //选择位置跑位开始 Select Case arriveAt Case 0 Call s4() Case 1 Call d3() Case 2 Call sd2(4, useScroll, checkTransferPng) Case 3 Call sd2(3, useScroll, checkTransferPng) Case 4 Call sd3(useScroll, checkTransferPng) Case Else Call s4() End Select //选择位置跑位结束 Do While true screen3_color = GetPixelColor(250, 150) Delay 1000 Call AddBlood(bloodPixelColor) screen4_color = GetPixelColor(250, 150) arriveAtPoint = FindPoint(arriveAtPng, 815, 30, 950, 120, 0.8) If screen3_color = screen4_color And arriveAtPoint(0) > -1 Then TracePrint GetNetworkTime()&" 已跑到杀怪地点,开始杀怪..." Exit Do End If Loop End Function Do While true Dim num, num1, num2, num3, liquid_num, screen1_color, screen2_color //跑位 If isPosition = 1 Then Dim other_city_point, city_point, go_back_scroll, go_ghost_city_scroll other_city_point = FindPoint(otherCityPng, 815, 30, 950, 120, 0.7) If other_city_point(0) > -1 Then TracePrint GetNetworkTime()&" 当前可能在菲尔拉城里..." Tap 870, 200 //打开背包 Delay 1000 go_back_scroll = FindPoint(scrollPng, 410, 120, 760, 440, 0.7) If go_back_scroll(0) > -1 Then TracePrint GetNetworkTime()&" 找到回城卷轴,马上回城..." Tap go_back_scroll(0), go_back_scroll(1) //打开回城卷 Delay 300 Tap 545, 430 //使用回城卷 Delay 10000 End If End If city_point = FindPoint(cityPng, 815, 30, 950, 120, 0.7) If city_point(0) > -1 Then TracePrint GetNetworkTime()&" 当前可能在理查登城里..." Tap 870, 200 //打开背包 Delay 1000 Tap 710, 485 //整理背包 Delay 4000 Tap 900, 290 //随便点关闭背包 Delay 500 //如果开启保存物品就先去仓库存储保存物品 If isSave = 1 Then Tap 890, 75 //点击小地图 Delay 1000 Tap 280, 305//跑到理查登仓库 Delay 500 Tap 900, 290 //随便点关闭大地图 Do While true screen1_color = GetPixelColor(250, 150) Delay 2000 screen2_color = GetPixelColor(250, 150) If screen1_color = screen2_color Then TracePrint GetNetworkTime()&" 已经跑到仓库..." Exit Do End If Loop Tap 740, 340 //打开仓库 Delay 2000 //保存物品到仓库 Call ScanInventory(stonePng, saveTabPng, packBloodPng, scrollPng, isSave2, ringPng, orangePng, purplePng, bluePng, greenPng, whitePng) Delay 500 Tap 900, 290 //随便点关闭仓库 Delay 500 End If Call RepairEquipment(packBloodPng, scrollPng, isSell) //修理售卖装备 Tap 870, 200 //打开背包 Delay 1000 liquid_num = scanPack(packBloodPng, destroyTabPng, bloodNum) //扫描背包药水数量 Delay 500 go_ghost_city_scroll = FindGhostScroll(scrollPng, ghostScrollGreen) Delay 500 //Tap 710, 485 //整理背包 //Delay 4000 Tap 900, 290 //随便点关闭背包 If liquid_num < bloodNum Then //当药水数量少于需要购买药水数量,就去商店买药 TracePrint GetNetworkTime()&" 当前总共"&liquid_num&"格药水,需要购买药水..." Call BuyBlood(bloodNum, liquid_num) //买药水 Else TracePrint GetNetworkTime()&" 当前药水充足,即将奔赴怪点..." End If Delay 500 Tap 900, 290 //随便点关闭背包 Dim useScroll = 0 If arriveAt > 1 And arriveAt < 5 Then If go_ghost_city_scroll(0) > -1 Then useScroll = 1 End If End If Call Position(transferPng, arriveAt, arriveAtPng, useScroll, go_ghost_city_scroll) //跑位 End If End If //如果是月卡用户使用月卡的挂机功能 If isMonthCard = 1 Then Delay 1000 If autoButtoColor <> GetPixelColor(930, 260) Then Tap 930, 260 Else TracePrint GetNetworkTime()&" 已经在挂机中..." End If Delay 150000 Else Tap 890, 330 //第一技能 //TracePrint GetNetworkTime()&" 正在使用第1技能!" Call AddBlood(bloodPixelColor) Delay 300 For num = 1 To 240 num1 = num Mod 8 If num1 = 0 Then Tap 750, 415 // 第三技能 //TracePrint GetNetworkTime()&" 正在使用第3技能!" Call AddBlood(bloodPixelColor) End If num2 = num Mod 12 If num2 = 0 Then Tap 760, 500 // 第四技能 //TracePrint GetNetworkTime()&" 正在使用第4技能!" Call AddBlood(bloodPixelColor) Tap 835, 515 //怪物目标定位 End If If isPick = 1 //捡取物品 num3 = num Mod 3 If num3 = 0 Then Tap 930, 510 //捡东西 End If End If Tap 800, 345 //第二技能 //TracePrint GetNetworkTime()&" 正在使用第2技能!" Call AddBlood(bloodPixelColor) Next Call AddBlood(bloodPixelColor) Call AddBlue(bluePixelColor) End If //整理背包和卖垃圾 If isPackUp = 1 Then Tap 870, 200 //打开背包 Delay 1000 Call ScanPack(packBloodPng, destroyTabPng, bloodNum) //扫描背包清理药水 Delay 300 //删除指定物品(魔牢卷,小喇叭,监牢卷) Dim dropItemPoint, destroyPoint dropItemPoint = FindPoint(dropItemPng, 410, 120, 760, 440, 0.7) If dropItemPoint(0) > -1 Then Tap dropItemPoint(0), dropItemPoint(1) Delay 500 destroyPoint = FindPoint(destroyTabPng, 410, 75, 760, 500, 0.7) TracePrint GetNetworkTime()&" 摧毁标签坐标"&destroyPoint(0),destroyPoint(1) If destroyPoint(0) > -1 Then Tap destroyPoint(0), destroyPoint(1) Delay 500 Tap 560, 340 //确认 TracePrint GetNetworkTime()&" 成功删除物品..." Else Tap 900, 290 //随便点关闭物品 End If End If Delay 300 //回城卖垃圾 If isSell = 1 Then Dim packEmptyNum, scrollPoint If isMonthCard = 1 Then //如果是月卡用户格子较多,往下拉再检测 TouchDown 730, 420, 1 TouchMove 730, 260, 1, 200 TouchUp 1 Delay 300 End If packEmptyNum = FindPoint(packEmptyPng, 410, 120, 760, 440, 0.7) If packEmptyNum(0) > -1 Then TracePrint GetNetworkTime()&" 当前背包还未装满..." Else //月卡用户检测如果满的再拉回去使用回城卷 If isMonthCard = 1 Then TouchDown 730, 260, 1 TouchMove 730, 420, 1, 200 TouchUp 1 Delay 300 End If scrollPoint = FindPoint(scrollPng, 410, 120, 760, 440, 0.7) If scrollPoint(0) > -1 Then TracePrint GetNetworkTime()&" 找到回城卷轴,马上回城..." Tap scrollPoint(0), scrollPoint(1) //打开回城卷 Delay 300 Tap 545, 430 //使用回城卷 Delay 10000 End If End If End If Tap 900, 290 //随便点关闭背包 Delay 300 Call AddBlood(bloodPixelColor) End If Loop
界面UI代码如下:
界面1: { 游戏挂机设置: { 水平布局: { 文字框: { 名称:"notice", 显示内容:" 请使用雷电模拟器,分辨率使用960*540(dpi160),且请勿开启极致多开模式! ", 文字大小:16, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isMonthCardtips", 显示内容:"是否月卡用户 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isMonthCard", 选项: [ "否", "是", ], 初始选项:0 }, 文字框: { 名称:"isMonthCardtips1", 显示内容:" (如果是月卡用户将使用月卡用户的挂机功能) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isPicktips", 显示内容:"是否捡取物品 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isPick", 选项: [ "否", "是", ], 初始选项:1 }, 文字框: { 名称:"isPicktips1", 显示内容:" (如果配置是月卡用户此配置将失效,默认使用月卡用户捡取配置) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isPositiontips", 显示内容:"是否怪点跑位 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isPosition", 选项: [ "否", "是", ], 初始选项:1 }, 文字框: { 名称:"isPositiontips1", 显示内容:" (角色死亡将重新跑位到怪点打怪,其中还包含修理装备,购买清理药水) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isSavetips", 显示内容:"是否保存物品 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isSave", 选项: [ "否", "是", ], 初始选项:1 }, 文字框: { 名称:"isSavetips1", 显示内容:" (锻造石和洗练石还有不锈钢和经验装将自动保存到仓库) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isPackUptips", 显示内容:"是否整理背包 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isPackUp", 选项: [ "否", "是", ], 初始选项:1 }, 文字框: { 名称:"isPackUptips1", 显示内容:" (删除指定物品,当药水大于指定数量时删除多余药水) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isSelltips", 显示内容:"是否售卖垃圾 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isSell", 选项: [ "否", "是", ], 初始选项:1 }, 文字框: { 名称:"isSelltips1", 显示内容:" (背包满了将自行回城卖垃圾,需开启整理背包功能,确保背包内有'回到理查登') ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"bloodNumtips", 显示内容:"保持药水数量 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"bloodNum", 选项: [ "0", "1", "2", "3", "4", "5", "6", ], 初始选项:5 }, 文字框: { 名称:"bloodNumtips1", 显示内容:" (背包保留药水格数,超过设置值将删除多余药水,反之则自动去商店购买) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"arriveAttips", 显示内容:"自动挂机位置 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"arriveAt", 选项: [ "沙4五怪点", "地3四怪点", "神殿2高台", "神殿2三怪", "神殿3三怪", "铁路1四怪", "铁路1两怪", ], 初始选项:2 }, 文字框: { 名称:"arriveAttips1", 显示内容:" (需开启跑位功能,开启后将跑到怪点打怪,神殿怪点优先使用鬼城卷) ", 文字大小:12, 高度:30, 宽度:0 }, }, 水平布局: { 文字框: { 名称:"isSave2tips", 显示内容:"是否保存装备 ", 文字大小:14, 高度:30, 宽度:0 }, 下拉框: { 名称:"isSave2", 选项: [ "否", "是", ], 初始选项:1 }, 多选框: { 注释:"文字大小、高度、宽度是可选属性,如需使用默认值,可保持值为0或直接删除此属性", 名称:"purple", 提示内容:"紫装", 选中:false, 文字大小:12, 高度:0, 宽度:0 }, 多选框: { 注释:"文字大小、高度、宽度是可选属性,如需使用默认值,可保持值为0或直接删除此属性", 名称:"blue", 提示内容:"蓝装", 选中:false, 文字大小:12, 高度:0, 宽度:0 }, 多选框: { 注释:"文字大小、高度、宽度是可选属性,如需使用默认值,可保持值为0或直接删除此属性", 名称:"green", 提示内容:"绿装", 选中:false, 文字大小:12, 高度:0, 宽度:0 }, 多选框: { 注释:"文字大小、高度、宽度是可选属性,如需使用默认值,可保持值为0或直接删除此属性", 名称:"white", 提示内容:"白装", 选中:false, 文字大小:12, 高度:0, 宽度:0 }, 文字框: { 名称:"isSave2tips", 显示内容:" (开启后可保存,橙色装备必存) ", 文字大小:14, 高度:30, 宽度:0 }, }, }, }
附件需要解压传入按键精灵手机助手附件中attchment.zip
对应技能如图所示,第二技能是无CD技能,第三技能大概5秒左右触发一次,第四技能大概30秒左右触发一次,可以自动捡取,自动定位怪物,自动加血加魔,建议回蓝在8.0以上无需带魔力药水
使用方法比较简单,在模拟器中安装按键精灵,然后在脚本的地方添加脚本,选择循环执行,然后打开游戏,按下音量-即可启动脚本,再按同一个按键就是暂停
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